//Personnage.h
#ifndef _PERSONNAGE_H_
#define _PERSONNAGE_H_
#pragma once
#include <osg/Array>
#include "Block.h"
#include "MaMap.h"
#include "ConstantBlock.h"

using namespace osg;
class Personnage : public Block{
public:
	Personnage(int x, int y):Block(x, y,0,BLOCK_PERSO){}
	bool moveLeft();
	bool moveRight();
	bool moveDown();
	bool moveUp();
	void resetPosition();
protected :
	virtual ~Personnage(){};
};
#endif